Product visualisation · Not a product screenshot

Football Management ProjectWorking nameIn development

You’re not just picking the team.
You’re running the club.

A mobile football management project about balancing the squad, the money and the future of a club. Shape its identity, weigh competing priorities and build beyond the next result.

Squad.Money.Transfers.Stadium.Academy.Commercial decisions.Seasons of consequences.

Mobile club management

The idea is to make the work behind a football club part of the game: choosing priorities, managing constraints and deciding what sort of club you want to build.

Create · Club identity

Start with a club that feels like yours.

Shape the badge, colours and kits. Build an identity before a ball is kicked—with a chairman’s name above the door.

Colours

Badge Creator

Kit Creator

Y C
Home
Away
Chairman Your name, your club
Product visualisation · fictional club; based on the club-creation tools in development

Build · Stadium & facilities

Build somewhere worth filling.

Develop the ground over time—stands, facilities and the wider club environment, rather than treating the stadium as one upgrade button.

TRAININGACADEMY
Product visualisation · based on the stadium and facilities being developed; not a screenshot

Start with the main stand

The heart of the ground. Improving it changes how the club looks and feels on a matchday.

Grow · Supporters & matchday

A bigger club needs people who want to be there.

Results matter, but so do the ground, the price, the club’s growth and the experience around it.

Results. Winning helps. It is not the only reason people come.

Product visualisation · supporter crowd illustration; no attendance figures shown

Development build · Club Operations: Stadium, ticketing and matchday

Development build

The depth is in the details.

Real interface details from the current development build of the Football Management Project. The club, players and figures are fictional and shown as they appear, including the losses.

The squad you build

Look beyond a list of names. Explore the squad, its balance and the players who could shape the club’s next chapter.

Shown in the development build

Football Management Project development build Squad tab for the fictional Snaithburnhaven: 29 players, 29 available, squad OVR 20, average age 21.1, nobody transfer or loan listed, and position counts for GK, DEF and MID.

Squad size, availability, overall rating, average age and positional balance.

Football Management Project development build player rows: fictional goalkeepers Jordan Adams, age 18, OVR 25, and Rhys Kelly, age 29, OVR 22, both available.

Fictional players with position, age, availability and overall rating.

Development-build interface detail · Development-build interface. Final appearance may change.

Develop · Academy & youth

Give the next generation a route into the club.

Develop the academy, meet emerging prospects and build a pipeline for future seasons. A squad should feel like people, not spreadsheet rows.

Intake. New prospects arrive into the academy.

Product visualisation · fictional prospects; youth mechanics are still being developed
Football Management Project development build Achievement Unlocked banner: Investing in Youth, complete a level 2 academy, plus one more.
Development build · an academy achievement unlocked

Grow · Commercial

The club has to work off the pitch too.

Sponsorship, matchday and wider club-business choices feed the money that pays for everything else. See cash alongside the club’s ongoing position, commitments and the cost of the next decision.

Explore squad and finance screens

Shirt partner. One of the club’s most visible commercial decisions.

Product visualisation · no sponsor names or revenue figures

The club world

Everything connects back to the club.

Planned areas being explored in development. Select one to see how it relates to the rest.

Club Squad

Squad

Know who you need, who you can sell and what the squad can carry next season.

Development direction

Chairman's view

Monday morning at Fenmoor Athletic.

Walk the corridors of a fictional club and weigh the decisions waiting on the chairman’s desk.

Fenmoor Athletic (fictional) Budget

Season budget

  • Transfer allowance: 2.4m (fictional)
  • Wage room: 38k per week
  • Board stance: cautious growth

Spend now, or hold for the stadium?

Product visualisation · fictional club

Leave a legacy

Build something that looks different ten seasons later.

Create, build, grow, compete, develop—and look back on a club that is unmistakably yours. Season length and exact mechanics are still being developed.

  1. 01

    Create

    Badge, colours and kits. A club identity before a ball is kicked.

  2. 02

    Build

    A ground developed stand by stand, with facilities around it.

  3. 03

    Grow

    Supporters, matchday and a commercial side that works off the pitch.

  4. 04

    Compete

    A squad shaped by people, balance and the money behind it.

  5. 05

    Develop

    An academy that gives future seasons something to build on.

  6. 06

    Leave a legacy

    Achievements and a club that looks different ten seasons later.

Status

In development.

No release date. Nothing to download or buy. Football Management Project is a working name; the final name is not yet approved.

  • Explore a chairman / owner career over seasons, shaping facilities, academy, commercial position and club identity.
  • Develop a simulated football world with AI-controlled clubs and competitions.
  • Explore badges, kits, achievements and a Hall of Fame as part of longer-term progression.