Football Management ProjectWorking nameIn development
You’re not just picking the team.
You’re running the club.
A mobile football management project about balancing the squad, the money and the future of a club. Shape its identity, weigh competing priorities and build beyond the next result.
Squad.Money.Transfers.Stadium.Academy.Commercial decisions.Seasons of consequences.
Mobile club management
The idea is to make the work behind a football club part of the game: choosing priorities, managing constraints and deciding what sort of club you want to build.
Create · Club identity
Start with a club that feels like yours.
Shape the badge, colours and kits. Build an identity before a ball is kicked—with a chairman’s name above the door.
Colours
Badge Creator
Kit Creator
Build · Stadium & facilities
Build somewhere worth filling.
Develop the ground over time—stands, facilities and the wider club environment, rather than treating the stadium as one upgrade button.
Start with the main stand
The heart of the ground. Improving it changes how the club looks and feels on a matchday.
Grow · Supporters & matchday
A bigger club needs people who want to be there.
Results matter, but so do the ground, the price, the club’s growth and the experience around it.
Results. Winning helps. It is not the only reason people come.
Product visualisation · supporter crowd illustration; no attendance figures shown

Development build
The depth is in the details.
Real interface details from the current development build of the Football Management Project. The club, players and figures are fictional and shown as they appear, including the losses.
The squad you build
Look beyond a list of names. Explore the squad, its balance and the players who could shape the club’s next chapter.
Shown in the development build

Squad size, availability, overall rating, average age and positional balance.

Fictional players with position, age, availability and overall rating.
Develop · Academy & youth
Give the next generation a route into the club.
Develop the academy, meet emerging prospects and build a pipeline for future seasons. A squad should feel like people, not spreadsheet rows.
Intake. New prospects arrive into the academy.

Grow · Commercial
The club has to work off the pitch too.
Sponsorship, matchday and wider club-business choices feed the money that pays for everything else. See cash alongside the club’s ongoing position, commitments and the cost of the next decision.
Shirt partner. One of the club’s most visible commercial decisions.
The club world
Everything connects back to the club.
Planned areas being explored in development. Select one to see how it relates to the rest.
Club Squad
Squad
Know who you need, who you can sell and what the squad can carry next season.
Connections. Wages draw on Finances; Academy can feed the squad.
Development direction
Chairman's view
Monday morning at Fenmoor Athletic.
Walk the corridors of a fictional club and weigh the decisions waiting on the chairman’s desk.
Fenmoor Athletic (fictional) Budget
Season budget
- Transfer allowance: 2.4m (fictional)
- Wage room: 38k per week
- Board stance: cautious growth
Spend now, or hold for the stadium?
Product visualisation · fictional club
Leave a legacy
Build something that looks different ten seasons later.
Create, build, grow, compete, develop—and look back on a club that is unmistakably yours. Season length and exact mechanics are still being developed.
- 01
Create
Badge, colours and kits. A club identity before a ball is kicked.
- 02
Build
A ground developed stand by stand, with facilities around it.
- 03
Grow
Supporters, matchday and a commercial side that works off the pitch.
- 04
Compete
A squad shaped by people, balance and the money behind it.
- 05
Develop
An academy that gives future seasons something to build on.
- 06
Leave a legacy
Achievements and a club that looks different ten seasons later.
Status
In development.
No release date. Nothing to download or buy. Football Management Project is a working name; the final name is not yet approved.
- Explore a chairman / owner career over seasons, shaping facilities, academy, commercial position and club identity.
- Develop a simulated football world with AI-controlled clubs and competitions.
- Explore badges, kits, achievements and a Hall of Fame as part of longer-term progression.